About

I am a master's student at the University of Michigan School of Information and a former humanoid robot industrial designer, now working on whole-body control for humanoid robots and human-to-humanoid motion retargeting. At DeepCybo, I worked on whole-body control for Unitree G1 soccer, including human-and-ball motion capture, motion retargeting, reinforcement-learning-based motion tracking, sim-to-real deployment, and physical-robot shooting tests.

I am also a co-author of Human-as-Humanoid. I contributed to its motion-retargeting pipeline, which converts recovered human motion into controller-aligned 60-DoF action labels for the PrimeU upper-body humanoid robot. Together, these projects connect motion data, whole-body control, and physical deployment across two humanoid robot platforms.

Goal: Build whole-body control and embodied-AI systems that enable general-purpose humanoid robots to perceive, adapt, and act in the physical world.

How I Got Here

Although my current work focuses on control algorithms for humanoid robots, my undergraduate training was in industrial design at the Academy of Arts & Design, Tsinghua University. I first worked on automotive interiors at Pan Asia Technical Automotive Center (PATAC), a 50-50 joint venture between General Motors and SAIC Motor that specializes in automotive design and engineering.

In early 2025, I moved into humanoid robot design at Noetix Robotics, where I worked on the industrial design of the Xiaonuo bionic humanoid robot. I later led the industrial design of the Prime full-size humanoid robot while working with Zhongguancun Academy and Zhongguancun Institute of Artificial Intelligence. When the project became DeepCybo, I was among its earliest team members and joined the founders in early investor meetings. Those conversations repeatedly returned to the same question: what intelligence would make the robot genuinely useful? That question convinced me to move from designing the robot's body to developing the algorithms that control it.

I entered this transition with undergraduate foundations in mathematics and C programming, a score of 145/150 on the mathematics section of China's national college entrance examination, and confidence in my ability to learn unfamiliar subjects. I studied machine learning through Professor Hung-yi Lee's Machine Learning course at National Taiwan University, then took EECS 545: Machine Learning at the University of Michigan. My final project, SpaRe-lite, explored spatial-representation rewards for sparse-reward reinforcement learning in the LIBERO simulation benchmark. On RedNote, I continue this process by explaining recent robotics and embodied-AI papers and tracing unfamiliar ideas back through their prerequisite literature. When I returned to DeepCybo in May 2026, my experience with reinforcement learning and my long-standing love of soccer led naturally to the Unitree G1 soccer project presented above.

News

  • Our technical report PhysBrain 1.5 is available on arXiv.
  • Our preprint Human-as-Humanoid is available on arXiv.
  • I started working on whole-body control for humanoid robots at DeepCybo.

Research Interests

  • Whole-body control for humanoid robots. Motion capture, retargeting, policy training, sim-to-real deployment, and physical-robot validation.
  • Human-to-humanoid motion retargeting. Ego-exo video pipelines, action retargeting, and executable high-DoF supervision for humanoid robot vision-language-action (VLA) training.
  • Egocentric visual perception for humanoid robot soccer. Onboard ball and goal localization for closed-loop approach, whole-body control, and shooting.
  • Spatial rewards for VLA policies. Offline RL with spatial representation rewards for sparse-reward manipulation tasks under limited compute.
  • Evaluation and data construction. Simulation rollout construction, failure data, leak-safe validation, and benchmark-driven iteration.

Publications

2026

Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments

Xiaopeng Lin*, Ruoqi Yang*, Shijie Lian*, Zhaolong Shen*, Bin Yu*, Changti Wu, Haibao Liu, Yuxiang Zhang, Hong Li, Qiyuan Su, Haochen Liu, Xuguo He, Yukun Shi, Cong Huang, Zhirui Zhang, Bojun Cheng, Kai Chen

arXiv preprint, 2026.

A supervision framework for humanoid robots that converts synchronized ego-exo human videos into controller-aligned 60-DoF action labels for PrimeU and high-DoF VLA policy training.

DeepCybo internship · 2026 - present

Humanoid Robot Soccer on Unitree G1

I am developing a soccer-motion pipeline for the Unitree G1, spanning synchronized human-and-ball motion capture, motion retargeting, physics review, reinforcement-learning tracking, ONNX export, and physical-robot validation. The current corpus contains 5.20 hours of raw capture. After quality control and independent segmentation, the V48 training set contains 104 recordings and 238 continuous segments (4 h 09 min, or 8 h 18 min with left-right mirroring).

Latest tracking result. A 30.26-second single-motion BeyondMimic acceptance run completed a full rollout, with 99.22% of final training episodes reaching the time limit. This stage evaluates the whole-body motion tracker without ball rigid-body dynamics.

Next step. Couple the learned whole-body controller with ball contact dynamics and egocentric perception so the robot can localize the ball and goal, adjust its support and approach, and execute skills in closed loop.

Soccer shooting simulation with ball

Goal-directed shooting replay with the retargeted G1 motion, ball trajectory, and contact diagnostics.

Soccer shooting retargeting with ball

A G1 kinematic replay retaining the ball rigid-body trajectory, used to inspect the approach, support-foot transition, and shot timing.

Ball-control reference with rigid-body trajectory

A 50 Hz physics-review replay of the robot and ball reference. The inspected sequence contains no foot-ball penetration; it remains a reference trajectory rather than a closed-loop policy.

Physics-controlled ball RL rollout

A BeyondMimic rollout with an independently simulated rigid-body ball. This is the strongest stage result from that training branch, although repeated foot-ball contacts are not yet stable across fixed-seed evaluations.

Physical Unitree G1 shooting tests

Six clips share this description: real-robot validation of the ONNX-deployed soccer-shooting policy from several camera views. The first two clips document the first shooting test, and the final vertical clip also includes the corresponding human reference. Drag or swipe horizontally to view all clips.

First shooting test — wide view
First shooting test — side view
Front view
Goal-side view
Side view
Robot and human reference

This work was conducted during an industry internship. Videos and high-level results are shared here; source code and implementation details are not publicly released.

Selected Projects

2025

Prime full-size humanoid robot

Led the industrial design of Prime, from its form language and exterior surfaces to packaging integration and the final realized prototype. This experience became the bridge from my design background to embodied intelligence and whole-body control.

Misc

2026

Research writing and community

Author of Chinese-language robotics research briefs for the Tsinghua MBA club focused on embodied intelligence, and writer for EID research reports, covering paper selection, summaries, and technical interpretation.

Education and Experience

2025 - present

University of Michigan School of Information, Master of Science in Information.

2026 - present

DeepCybo, whole-body control for humanoid robots.

2025

DeepCybo, Zhongguancun Academy, and Zhongguancun Institute of Artificial Intelligence, industrial design lead for the Prime full-size humanoid robot.

2025

Noetix Robotics, industrial design for the Xiaonuo bionic humanoid robot.

2021 - 2022

Pan Asia Technical Automotive Center (PATAC), automotive interior design.

2018 - 2024

Academy of Arts & Design, Tsinghua University, B.A. in Industrial Design.

Design origins · 2025

Prime Full-Size Humanoid Robot

Before moving into algorithms, I led the industrial design of Prime at DeepCybo's earliest stage. The work connected concept development, full-body form language, mechanical packaging, and the final physical prototype. It also made the direction of my next chapter clear: understanding and building the intelligence that gives a humanoid robot useful motion.

Noetix Robotics · 2025

Bionic Robot Xiaonuo

At Noetix Robotics, I contributed to the industrial design of the Xiaonuo bionic humanoid robot. My work included the upper-body product identity, torso and neck surfacing, face-and-screen integration, and manufacturable exterior geometry. This was my first direct step from automotive design into humanoid robots.